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- on exitFrame
- set the locH of sprite 8 to the locH of sprite 8 + random(2)
- set the locH of sprite 8 to the locH of sprite 8 - random(2)
- set the locV of sprite 8 to the locV of sprite 8 + random(2)
- set the locV of sprite 8 to the locV of sprite 8 - random(2)
- set LastTick to the ticks
- repeat while the locH of sprite 4 < 304
- set x to 1 * (the ticks - LastTick)
- set LastTick to the ticks
- set the locH of sprite 4 to the locH of sprite 4 + x
- set the locH of sprite 8 to the locH of sprite 8 + random(2)
- set the locH of sprite 8 to the locH of sprite 8 - random(2)
- set the locV of sprite 8 to the locV of sprite 8 + random(2)
- set the locV of sprite 8 to the locV of sprite 8 - random(2)
- updateStage()
- end repeat
- end
-
- on mouseUp
- set the visible of sprite 5 to 0
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- go(81)
- end
-